The scene takes place in San Francisco in the year 1872, which is not exactly pirate country. visit, all the treasures relate to pirates. Oh, it’s big time hard in level 81 with all the pieces needing to move in one direction or the other.Īs for the disappointment with the U.S. Tips appear throughout the game, but nothing about how to get out of a situation like this one. This task increases the challenge and calls for strategic thinking, but it also frustrates the most. A brick wall shows at the bottom, providing no way out – not even with a super bomb. During the game, when the scenery grows darker, time is running out.Īdvanced levels call for moving pieces left or right or else they can’t exit the board. The scene changes from day to night and back. You can pause the game anytime to revel in the beauty of the scene, and can earn seven beautiful animated screensavers – one from each country – that work in real time. The design of the tiles, treasures, and the backdrop represent Fogg’s current location. For a delightful change of pace, the object for the stamp level is to clear all the tiles. Most levels require freeing parts of a treasured item related to the country at the bottom of the grid. In this game, Fogg needs a rare stamp as evidence for his buddies to prove he did indeed travel through the country. On the last day of visiting a country, the game objective changes. The darn game stole over five lives before I discovered the secret to conquering certain levels. Some advanced levels require a specific power up to survive the level. You must match your way to build it back up. After completing the level, the power-up empties. The power up works great since players control what they want to use. The super hammer can destroy all the tiles of a selected color. The first is a hammer, which can knock out one tile, remove one lock, or melt one freeze. Keep making four-plus tile matches and the power-up upgrades to a more powerful one. One-power up becomes available as soon as players make enough matches of four or more tiles. Like most match three games, Around the World in 80 Days comes with power-ups, barriers, and boards with thin spaces to make it tough to move around. Both end up in jail at some point while the other works on the rescue.Ī round of match three play equals one day of travel. They seek treasures and help each other out of sticky situations. Fogg and Passepartout spend a set number of days in each of seven countries on four continents. Like the book, the game gives an overview of the story beginning in London. Those who don’t want to waste time with the story can click "skip" to quickly bypass it. Using two approaches to tell the story nicely balances the game in contrast to some games that overdo storytelling with long text. Fogg expands on the story through his journal writings. With the exception of Fogg’s American visit, the match-three game Around the World in 80 Days from Playrix Entertainment faithfully follows the book’s storyline complete with the characters and locales.Ĭharacter dialog between levels tells of Fogg’s adventures with his servant, Passepartout. Wealthy bachelor Phileas Fogg decides to put his money where his mouth is and bet £20,000 – over two million dollars in today’s money – that he can travel the world in 80 days. Jules Verne’s classic novel Around the World in 80 Days opens with buddies at the Reform Club arguing the possibility of traveling the world in 80 days due to a new railway in India.
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